As PMU artists we have a lot of needle choices. I use to think I could only use liners for lining and shaders for shading. I realized I can use any needle, just as long as I know how to use it. Of course, some needles are better "tools" for the procedure at hand, but I've learned not to limit myself in my needle choices just because they are called a liner or shader.
Knowing how to use a variety of needles with several techniques saves time during procedures as you don't always need to switch needles or have two machine setups. More importantly, is the artistry that develops in understanding our needle patterns or "footprint" from both liners and shaders and using them interchangeably.
Since liner needles (more than a single needle) are typically closer together than shader needles, the pattern/imprint of color is denser. You may come across situations where you want to shade with liners or use a shader needle, with it's broader pattern that covers more surface area and delivers color quickly, for creating a solid line on eyeliners.
There is an adjustment to your machine speed, hand speed, and hand movements to achieve the results you desire.
The Liner-Shader guide is available for all PMU artists and is the concept of using liners for both lining and shading, and also, shaders for both shading and lining. Liner-Shader Guide
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This chart helps you pay attention to your hand speed, machine speed, and hand movements when using liners for a liner effect and shaders for a shaded effect.
It also shows how you can use:
A great go-to chart is just the beginning!